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Productions
Sleeping Dogs, Tomb Raider, Disney Infinity 3.0: Marvel Battlegrounds, Kenran Butosai: Mars Daybreak, Killer 7, and more.
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Character Creation
In this example I've used ZBrush and Maya, as well as Photoshop and Painter for my Character creation.
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Character Rigging
This is an example of an evolving character rig (displayed on my low-poly Danger Girl model.) I'm continually updating this rig as production requirements evolve.
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Other 2D and 3D Art
Lots of artwork samples including high and low tri-poly count modeling work for games, pre-rendered work, and even some examples of Traditional Artwork.
Scripting
I'm proficient in the use of Python, MEL Script, MAXScript, and LUA for the purpose of optimizing production workflow and eliminating unnecessary redundancy.
No portion of this site may be reproduced in any form, or part, without the prior written consent of the author. thaumogenesis@mac.com