News
At some point I think I'd like to deprecate this section and migrate to a proper Blog or even Twitter, but for now...

November 10, 2017
Doom on the Nintendo Switch!

September 21 & 22, 2017
VRDC 2017 in San Francisco
Session Highlights:
• 'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* Learned
• Looking Back at the VR Development of 'Arizona Sunshine' and 'Skyworld'
• How to Be a Successful VR Game Studio

April 4, 2017
I've got my new Nintendo Switch!
I'll be vacationing in Hyrule for the next little while.
Will check back in on my I return...

October 17, 2016
Very sad to hear about United Front Games

Spring, 2016
Disney Infinity 3.0: Marvel Battlegrounds Playset available today on
Playstation 3, Playstation 4, XBox 360, XBox One, Wii U, PC, and more!!!

October 1, 2015
I've decided to join the Jetpack Interactive team
Thank you for all the great times United Front Games!

Sometime ##, 20##
Internal Unreal Engine 4 Production
We've just finished a very cool little side-scrolling endless runner (set in a very well known IP, for an unnamed mouse) using Unreal Engine 4.
...sadly it's an internal proof of concept, so nobody will ever get to see it. :-(

October ##, 2014
Sleeping Dogs: Definitive Edition available today on Playstation 4, XBox One, and PC!!!
• Metacritic: 75 - 77

January 28, 2014
Tomb Raider: Definitive Edition available today on Playstation 4, XBox One, and PC!!!
• Metacritic: 85 - 86

November 15, 2013
PS4 Release Date

September 17, 2012
Time for some Unity R&D
Well, let's see if Unity has had some time to mature a bit.
The last time I messed with it was back in 2008.

August 14, 2012
Sleeping Dogs available today on Playstation 3, XBox 360, and PC!!!
• Metacritic: 80 - 83

December 25, 2010
I ask you, What is Christmas without Zombies?!?!
• Very unhappy that there'll be no Left 4 Dead 3 in the stocking this year.

October 31, 2010
Happy Halloween!
• Just when you think it looks great, it gets even better. Lovin' the power of these consoles.

July 1, 2010
Happy Canada Day!!!
• So busy, and sooooo happy to be doing this kind of work.

February 3, 2010
• Starting production on a new Multi-platform AAA title!!!

January 20, 2010
Shadowplay has been Reviewed on IGN.
• Score: 7.5

January 11, 2010
Shadowplay available on WiiWare™ for the Nintendo Wii.
• Download your copy today for only 800 Wii Points!
• To truly experience the fun, make sure to use your Wii MotionPlus™

January 1, 2010
Happy New Year!!!
• Still killing zombies...

December 25, 2009
Merry Christmas!!!
• A perfect day for killing zombies. Left 4 Dead 2!!!

December 5, 2009
Pixologic ZBrush Users Group Meeting in Vancouver
• Who wants to turn their ZBrush sculptures into real physical models? I know I do.

October 18, 2009
• Still in Nintendo Lot Check limbo. Let that be a lesson to you. The first ones onto the beach are usually the ones that get shot.

August 1, 2009
• Our WiiWare project goes Beta.

July 1, 2009
• Starting production on a new XBox 360 project.

May 18, 2009
• Starting production on a new WiiWare project.

May 12-13, 2009
GDC 2009 Canada in Vancouver
Session Highlights:
• Art Direction Tools for Photo Real Games
• Shooting in San Vanelona: the Visuals of EA's Skate
• Efficiency Through Common Sense

May 8, 2009
• Looking forward to GDC Canada next week.

March 23-27, 2009
GDC 2009 in San Francisco
Session Highlights:
• Guerilla Tactics: Killzone's Art Tools and Techniques
• Self-Limiting Rigging Methodology Used on God of War
• Technical Artist Roundtables

March 10, 2009
• Looking forward to GDC, with 3 new Game Demos / Vertical Slices for the Wii to debute at the show.

March 3, 2009
MLB Fantasy Allstars 2K9 ships for the Nintendo DS.

January 1, 2009
Happy New Year!!!

December 20, 2008
• Our Nintendo DS project goes Golden Master.

November 10, 2008
MLB Superstars ships for the Nintendo Wii.
• What a ride! 8 months from start to finish, while bringing our engine to the Wii platform.

October 15, 2008
• Our Wii project goes Golden Master.

August 24, 2008
• Close to wrapping up the Wii project.

April 1, 2008
Relocated to Vancouver, British Columbia
• Starting work on a Nintendo Wii and a Nintendo DS project.

March 8, 2008
• Finally fixed that damn Flash problem.

February 18-22, 2008
GDC 2008 in San Francisco
Party Highlights:
• Hockey Night at GDC party for Canadian Game Developers
• Ubisoft's "Rayman Raving Rabbids" party favour T-shirt
• CCP (EVE Online) + White Wolf party


February 4, 2008
• Added my 3DCG Demo Reel and Shot Breakdown page done in Flash.

January 6, 2008
• Added a bunch more images to the gallery and organized them into sub-pages.
• Inserted a bit of Flash animation to clarify the interface.

January 1, 2008
Happy New Year!!!

December 19, 2007
• Updated some of the character work with new renders (Mental Ray with Subsurface Scattering.)

November 21, 2007
• Added some depth to the Gallery with sub-catagories and additional pages.
• Overhauled the interface design.

October 7, 2007
• Finally fixed the problem that was screwing up my menu layout.
Thanx Paul!
• Added some examples of pencil work to round things out a bit.

September 10, 2007
This website goes online. Wooo!!!

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