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Past Detail Work Samples
Examples of higher detail modeling and texturing, as required by today's Next-Gen game hardware as well as Cinematic work.
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Traditional Artwork Samples
Examples of classical artwork in pencil, charcoal, conte crayon, and paint scanned from the original source materials.
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3DCG Demo Reel
This is the most recent version of my Demo Reel.
A Shot Breakdown is also listed below the video.
Running Time: ~3 minutes
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